Module:Chessboard

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local p = {}

function chessboard(args, size, rev, letters, numbers, header, footer, align, clear)

   function image_square( pc, row, col, size )
       local colornames = { l = 'white', d = 'black' }
       local piecenames = { 
           p = 'pawn', 
           r = 'rook', 
           n = 'knight', 
           b = 'bishop', 
           q = 'queen', 
           k = 'king', 
           a = 'archbishop',
           c = 'chancelor', 
           z = 'champion', 
           w = 'wizard', 
           t = 'fool', 
           h = 'upside-down pawn', 
           m = 'upside-down rook', 
           s = 'upside-down knight', 
           f = 'upside-down king',  
           e = 'upside-down bishop', 
           g = 'upside-down queen',
           }
       local symnames = { 
           xx = 'black cross', 
           ox = 'white cross', 
           xo = 'black circle', 
           oo = 'white circle',
           ul = 'up-left arrow', 
           ua = 'up arrow', 
           ur = 'up-right arrow', 
           la = 'left arrow', 
           ra = 'right arrow',
           dl = 'down-left arrow', 
           da = 'down arrow', 
           dr = 'down-right arrow', 
           lr = 'left-right arrow', 
           ud = 'up-down arrow',
           x0 = 'zero', 
           x1 = 'one', 
           x2 = 'two', 
           x3 = 'three', 
           x4 = 'four', 
           x5 = 'five', 
           x6 = 'six', 
           x7 = 'seven', 
           x8 = 'eight', 
           x9 = 'nine',
       }
       
       function colchar( col ) 
           return ( 'abcdefgh' ):sub( col, col ) 
       end
       
       local color = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%2' ) or 
       local piece = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%1' ) or 
       local alt = colchar( col ) .. row .. ' '
       if colornames[color] and piecenames[piece] then
           alt = alt .. colornames[color] .. ' ' .. piecenames[piece]
       else
           alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color )
       end
       
       return string.format( '%s', piece, color, size, size, alt, alt )
   end
   function letters_row( rev, num_lt, num_rt )

local td = ''

       local legends = 'abcdefgh'
       local l = mw.text.split( rev and legends:reverse() or legends,  )

return '\n' .. ( num_lt and '' or )

               .. td

.. table.concat( l, '' .. td ) .. '' .. ( num_rt and '' or ) .. '\n' end local letters_tp = letters:match( 'both' ) or letters:match( 'top' ) local letters_bt = letters:match( 'both' ) or letters:match( 'bottom' ) local numbers_lt = numbers:match( 'both' ) or numbers:match( 'left' ) local numbers_rt = numbers:match( 'both' ) or numbers:match( 'right' ) local width = 8 * size + 2 if ( numbers_lt ) then width = width + 18 end if ( numbers_rt ) then width = width + 18 end local b = local caption = if ( letters_tp ) then b = b .. letters_row( rev, numbers_lt, numbers_rt ) .. '\n' end b = b .. '' if ( numbers_lt ) then b = b .. '' .. (rev and 1 or 8) .. '' end b = b .. '

'
   b = b .. string.format( '%dx%dpx', 8 * size, 8 * size )
   for trow = 1,8 do
       local row = rev and trow or ( 9 - trow )
       for tcol = 1,8 do
           local col = rev and ( 9 - tcol ) or tcol
           local piece = args[8 * ( 8 - row ) + col + 2] or 
           if piece:match( '%w%w' ) then
              local img = image_square(piece:match('%w%w'), row, col, size )
              b = b .. string.format(
'
%s
\n',
                  ( trow - 1 ) * size, ( tcol - 1 ) * size, img )
           end
       end
   end
b = b .. '

' if ( numbers_rt ) then b = b .. '' .. (rev and 1 or 8) .. '' end b = b .. '' if ( numbers_lt or numbers_rt ) then for trow = 2, 8 do local row = rev and trow or ( 9 - trow ) b = b .. '' if ( numbers_lt ) then b = b .. '' .. row .. '' end if ( numbers_rt ) then b = b .. '' .. row .. '' end b = b .. '\n' end end if ( letters_bt ) then b = b .. letters_row( rev, numbers_lt, numbers_rt ) .. '\n' end if footer:match( '^%s*$' ) then else caption = '

' .. footer .. '

\n'

   end
   

return '

' .. header .. '\n
\n' .. '\n' .. b .. '\n
\n' .. caption .. '

'

end

function convertFenToArgs( fen )

   -- converts FEN notation to 64 entry array of positions, offset by 2
   local res = { ' ', ' ' }
   -- Loop over rows, which are delimited by /
   for srow in string.gmatch( "/" .. fen, "/%w+" ) do
       -- Loop over all letters and numbers in the row
       for piece in srow:gmatch( "%w" ) do
           if piece:match( "%d" ) then -- if a digit
               for k=1,piece do
                   table.insert(res,' ')
               end
           else -- not a digit
               local color = piece:match( '%u' ) and 'l' or 'd'
               piece = piece:lower()
               table.insert( res, piece .. color )
           end
       end
   end
   return res

end

function convertArgsToFen( args, offset )

   function nullOrWhitespace( s ) return not s or s:match( '^%s*(.-)%s*$' ) ==  end
   function piece( s ) 
       return nullOrWhitespace( s ) and 1
       or s:gsub( '%s*(%a)(%a)%s*', function( a, b ) return b == 'l' and a:upper() or a end )
   end
   
   local res = 
   offset = offset or 0
   for row = 1, 8 do
       for file = 1, 8 do
           res = res .. piece( args[8*(row - 1) + file + offset] )
       end
       if row < 8 then res = res .. '/' end
   end
   return mw.ustring.gsub(res, '1+', function( s ) return #s end )

end

function p.board(frame)

   local args = frame.args
   local pargs = frame:getParent().args
   local size = args.size or pargs.size or '26'
   local reverse = ( args.reverse or pargs.reverse or  ):lower() == "true"
   local letters = ( args.letters or pargs.letters or 'both' ):lower() 
   local numbers = ( args.numbers or pargs.numbers or 'both' ):lower() 
   local header = args[2] or pargs[2] or 
   local footer = args[67] or pargs[67] or 
   local align = ( args[1] or pargs[1] or 'tright' ):lower()
   local clear = args.clear or pargs.clear or ( align:match('tright') and 'right' ) or 'none'
   local fen = args.fen or pargs.fen
       
   size = mw.ustring.match( size, '[%d]+' ) or '26' -- remove px from size
   if (fen) then
       align = args.align or pargs.align or 'tright'
       clear = args.clear or pargs.clear or ( align:match('tright') and 'right' ) or 'none'
       header = args.header or pargs.header or 
       footer = args.footer or pargs.footer or 
       return chessboard( convertFenToArgs( fen ), size, reverse, letters, numbers, header, footer, align, clear )
   end
   if args[3] then
       return chessboard(args, size, reverse, letters, numbers, header, footer, align, clear)
   else
       return chessboard(pargs, size, reverse, letters, numbers, header, footer, align, clear)
   end

end

function p.fen2ascii(frame)

   -- Lua error at line 211: invalid value (nil) at index 3 in table for 'concat'.
   local b = convertFenToArgs( frame.args.fen )
   local res = '|=\n'
   local offset = 2
   for row = 1,8 do
       local n = (9 - row)
       res = res .. n .. ' |' .. 
           table.concat(b, '|', 8*(row-1) + 1 + offset, 8*(row-1) + 8 + offset) .. '|=\n'
   end
   res = mw.ustring.gsub( res,'\| \|', '|  |' )
   res = mw.ustring.gsub( res,'\| \|', '|  |' )
   res = res .. '   a  b  c  d  e  f  g  h'
   return res

end

function p.ascii2fen( frame )

   -- 2....5/8/8/8/8/8/8/89
   return convertArgsToFen( frame.args, frame.args.offset or 1 )

end

return p